|
"Creating a character:
You can start the game by creating a family. For each family member you can select an
appearance (body, head) a name, and you can set its personality. At this time the
personality traits are (Sloppy<->Neat, Shy<->Outgoing,
Lazy<->Active, Serious<->Playful, Grouchy<->Nice,
Selfish<->Generous) As usual this might change. You have so many points to
distribute, so you will have to compromise, and will not be able to make a character
that will be Neat, Outgoing, Active, Playful, Nice and Generous. Those personalities
have an impact on all aspects of the simulation, so it is a pretty important decision.
I am sure that you will all become experts at predicting behavior based on the
personalities.
Moving in.
Once your family is created, you have to move them in the Neighborhood. You can either
choose an empty lot and build a house, or move in an existing house (more expensive
than an empty lot, but you don't have to spend money on construction).
First purchases
Whether you built it or bought it, you are moving in an empty house. Now it is time to
buy some furniture. You have to be careful to buy only what you can afford, and keep
some money to be able to feed your family. Do not forget the bathroom, as the Sims
have basic needs like all of us. If you do not buy a fridge, you will be limited to
ordering pizza, not your most healthy food when eaten every day...
What do I control?
As soon as you select the "Live" mode, your Sims will come to life. The user
can control any of the Sims that lives in the house. The user can not control the Sims
that do not live in the house (visitors, services, anyone else showing up at the
door).
They do not do anything by themselves?
The Sims are autonomous, but if you give them commands, they will do those first. You
can accumulate the commands and they will do those one after another. When a Sim is
selected, you can see at the top of the screen the list of commands that they have
accumulated. By clicking on any of them you can remove that command from the list. The
Sims starts the game with no skills, and unless they are in a very good environment
they are not very good at choosing what they should do next. That's why it is so
important for the user to control them, but it is not required all the time.
Can they die?
Yes, if they cannot feed themselves they can die of hunger. Or if they are locked in a
room on fire (oh, I forgot to tell you about the fires) they can die. Those are the
signs of a very badly run household.
Do they go to work?
Buying is fun, but sooner or later you have to pay for what you have. You also have to
pay for food (if you have no cash the fridge is empty and you cannot call for pizza).
The nicer the house the higher the bills. So at some point you will have to balance
your budget (sounds familiar?). One fund way to do it is to get someone in the house
hold to work and to get that person promoted to make more and more money. There are
many career tracks to choose from. Once you have a job, you have to go to work when
the carpool shows up in the morning at 8am. Then you come back at 3pm. Kids also have
to go to school. They do not get promoted, but they have grades, (from F, to A). I
suggest you don't let them have Fs for too long. If anyone misses work for 2 days,
then they get fired, and they have to start and get a new job again.
How does one gets promoted or gets better grades?
It is directly related to their happiness when they get to work or school. The happier
they are, the more likely they are to be promoted. So be happy! Quickly jobs require
specific skills. And higher jobs requires connections (friends). So to get the best
jobs, you will have to invest some time in learning the necessary skills, and make
sure you have enough friends.
What happens when you do not pay your bills?
Well, your furniture will be repossessed. (forget that big flat TV...) get back to
your job! Remember, if you do not have any money, you can't eat.
How do I make friends?
You can call them over (using the phone, did you buy a phone?), and when they are
visiting if you are nice to them, maybe you can be friends. Kids will sometimes bring
their friends back from school.
How can I grow my family?
Well, if you have very good friends, and you fall in love, and they also love you,
maybe you can propose (when you are in a really good mood). If they accept, they will
move in! Once you have a couple in the house, they can have kids (more on this
later...)"
- When you have close friends of the same gender you can have them
move in as room mates. It is not family but house hold growth.
- When you have a friend of the opposite gender, you can marry
them, then they move in.
- When everything is going well for a couple, the user can get the
opportunity to let the couple have a baby. Then the couple has to take good care
of the baby for a certain length of game time (it is tough!), after that the baby
transform in to a child. So far children do not really transform into adult,
although there is a remote possibility that we figure out a special and rare way
to do it.
The sims (except for babies) are not really getting older. We found that it
complicated too much the game without adding any fun.
Cheers,
Luc
|
|
"Hello Fellow Sim Fans,
I wanted to tell you about my trip to Maxis and my experience playing
"The Sims." Luc invited me up from my home in Tracy, Ca to visit
the office and get some first hand knowledge of "The Sims. Hey,
living in California does have its benefits.
While I was there I met Luc, Will and Kana Ryan. Kana is the producer
of "The Sims." She is very friendly and was fun to be around. I
also met Lucy Bradshaw.
The purpose of this email is to share my feelings about "The Sims."
I think the game is amazing. I think it is amazing for several reasons
but specifically for these two:
- The building tool is awesome. I only watched Will use it. But
it seemed very intuitive and easy to use. If you have ever tried to
use a home design program, you know how hard they can be. I can't wait to
see what the creative members of SimCity come up with. You do
have to be careful how you spend your money. If you over spend you
won't have any money for furniture or food. You also need to plan out
your house correctly. No windows in a room will make it dark.
The Sims won't like that very much. The whole process of building your home
is to plan for your Sims.
- The actual game play of the game is also fantastic. When you are
managing several characters you really have to plan ahead. You want to
give them several commands at a time. Also, when they have several commands
at a time it becomes very fluid. It is literally like taking the top
off someone's house and watching and controlling those people.
The combination of the building tool and the game play almost give you two
games. I think both could stand on their own as two separate products. Together
they are what we have come to expect from Will Wright. The magic of
creating something and then seeing what happens with our decisions.
I would like to answer any questions that you might have. Please feel
free to use the SimWatch to contact
me. I would like everyone to start some dialogue on this. If for some
reason you would rather email me, feel free.
Teresa"
"Hi,
I have heard and read several different questions on "The Sims" and I
thought I would try to clarify some things.
The game is primarily focused on their lives in their homes. They do go to work but
that is only by carpool. They don't own a car. Believe me it would be a lot if they
did that. It is just like real life in the morning. They need to wake up and get
dressed or they miss the carpool. Its really funny when something goes wrong they get
mad and let you know they are upset.
The neighborhood is there to have people to socialize with. Friends are
important. The Sims get depressed and sometimes won't do what you want. They
don't like looking for work when they are depressed.
I could build and decorate homes all day. It is that fun. It is so easy to
do. But you don't have to if you don't want to. You can buy an existing
home. You evict a family and buy the house. You just have to have enough
money. Like real life!
Again, I encourage you to ask questions. If I don't know the answer I know Luc
will help out.
Teresa"
|